51st State Card Game
The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed. And now, 30 years after the war started, new powers finally try to take control over the ruined country. Try to establish a new order. Try to control others. Create a new country, a new State: the 51st State. 51st State is a card game in which players control one of the four powers (mutants, traders, New Yorkers and Appalachians) and try to build their very own new country. Players put new locations into the game, they hire leaders, and send people to work in buildings to gain resources and new skills. 51st State introduces a new idea – every card in the game can be put into play in three different ways. You can invade a location to gain many resources once, or you can sign a contract with this location to gain one resource every turn, or you can attach the location to your State so you can use its skill. One card, three possibilities. Lots of decisions and choices that matter.
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51st State Card Game: The New Era Expansion
Four factions have grown. Their boundaries have widened. The conflict is not to be averted. Blood will soon be shed. Mutants Union is the power that made rocks rolling and attack. Other factions responded quickly. The New Era begins. The Era of war… The New Era is a stand alone expansion for 51. State. It contains more than 80 new cards and new, fifth faction – The Hegemony – violent band of criminals. New rules of direct interaction allow players to Invade each other and sign Deals with opponents’ locations. New options and decisions have opened for players. The game is aggressive and even more engaging than 51. State. This is a whole new adventure in postapocaliptic world of Neuroshima. The New Era is another Portal’s game in line of Neuroshima – a new piece of the award winning series containing such great titles as Neuroshima HEX, Neuroshima HEX: Babel 13, Neuroshima HEX: Duel, 51. State and Neuroshima RPG, Neuroshima Tactics (published only in Polish yet). The New Era presents the highest standard of production with wooden components, with new victory points board, with polished and improved iconography. The New Era may be combined with 51. State or may be played as a single game. You don’t need to have a copy of 51. State to play The New Era.
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City Tycoon Board Game
In City Tycoon players assume the role of businessmen investing their own capital in expansion of the city. Their main purpose is to increase the standard of living, and thus the happiness of its citizens. They have within reach a whole range of projects that the city council wants to achieve, but which lack the funds. By skillfully selecting plans, using available space and deciding which projects their money should be spent on they will be expanding the city and competing for the title of the most people-friendly company. During play, the game board is expanded by players laying down tiles, with each tile representing a piece of the city, a district that might need to be provided with electricity or water in exchange for receiving some benefit. Some of the tiles require a supply of luxury goods; others generate them; others give only points of happiness, such as the hospital. Resources are common, and each of them can be bought by players from power stations and waterworks. These resources, however, are not unlimited and their use must be well planned. Keep in mind, too, that you must pay opponents when transporting raw materials through districts they own. Game play in City Tycoon passes through four stages, and in each of them the buildings get larger and more impressive while at the same time requiring more resources and giving better benefits. Players quickly notice the relations between them and may choose several possible strategies to develop their investments, for example, focusing on making money, constructing scoring buildings to the exclusion of all else. Each of these strategies has its pluses and minuses, and the actions of other players might force you to expand in new directions and change your tactic.
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Pret-a-Porter Board Game
Pret-a-Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is – perhaps – one of the most cruel and ruthless of all our games. Money can be a dangerous weapon. During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are sign to allow for short-term profits and expand company’s competencies. Every single month player’s company gains new capabilities. Each quarter held fashion shows – each player has to prepare a collection of clothing and has to show it on the show. The public, media, experts estimate collections in four categories and award prizes and diplomas. The more awards (represented by ‘stars’ in the game) will be collected at the show, the more money the players earn for selling their collection! Will you get award for best Trends? Will you manage to be best in Public Relations and get the Media award? Will you earn more ‘stars’ than your opponent? If you win ‘stars’, your opponents don’t. If you win ‘stars’, you earn more money. Your opponents don’t. If you win ‘stars’, you earn money, you hire new stuff, you get better. Your opponents don’t. That is why during show you will kill for every single ‘star’. Welcome to the hell…
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© Spiral Galaxy Games 2008 - 2012

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